One step closer to Vulcan

As reported on Arch Technical:


(sorry, not sure on tags to make a hyperlink work yet, but wanted to share anyway...)

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Its still not going to make a bit of difference.

Practically nothing supported mantle, and I am willing to bet nothing will support vulkan.

Talos Principle is supposed to. That is a start. With Valve behind it, that means that Source 2 will support it better than other APIs (likely). Valve and AMD have been pushing open source versions and stuff (too bad that AMD's drivers are shit on Linux, but whatever). I think it could be a somewhat viable alternative, but it will take some time.

Not sure actually. If DX12 stays a Windows10 exclusive and any publisher watches the communitys with one eye, they will go Vulkan. Can´t remember the exact articel, but one valve-guy stated "No developer right now should think about using DirectX12"

IDK.

Developers are creatures of habit. If people are already used to DX11, then chances are they will just move to DX12 and call it a day.

I do not think a major company is going to be like oh hey, I got a really great idea. What if we took this whole multi million dollar project and built it on top of a brand new api with developers who have never used it before.

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Why the hell would they not go Dx12? Dx12 is backwards compatible with older Dx versions, so there is literally no reason not to go with it. Vulcan is new and untested, why would a game dev go with what is new instead of what is new version that is tried and tested? Yeah once there is backing Vulcan can start to gain some market share, but thats going to take time and Dx12 is already being incorporated into games. Vulcan needs Valve to really push it and then it has a chance, but at the moment Dx12 is just the logical step for game devs. If a dev goes from, Dx9, to Dx10, and then to Dx11, why would they choose to alter from that path for something that is not being used by a lot of other studios? It doesn't make sense.

If Valve actually gets their act straight and gets Vulcan integrated really well and its a big thing in their games, then its got a chance. But until that point, why would anyone else be the studio to do it? Everyone that backed Mantle is now sat around thinking wow, this is obsolete already. Dx12 is just the logical step after coming from the older Dx versions.

IF linux is going to be your next argument, let me now quote the Steam HW survey. http://store.steampowered.com/hwsurvey

0.95% of people surveyed used a version of Linux, with 95.39% on some version of Windows, and 3.55% on some version of OSX. Windows 10 is up 1.52% with this iteration of the hardware survey, and with Windows 10 now being a recommended update, it seems likely that is going to continue to rise. Fuck even windows 8 has double the market share of steam users than Linux.

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I would argue that the PC community is definitely craving more optimization with games due to the countless insults we've suffered from developers over the past five or six years with shitty console ports. They (developers) are creatures of habit but I don't think they'll be able to resist the lure of increasing their sales revenue with a better product. The widespread adoption of Vulkan by AMD, Nvidia, Intel, Qualcomm, LG, EA, Google, Adobe, Amazon, Blizzard, etc. (Lot of supporters) I think it will become the standard in the next several years. For this year you're probably correct but I think it will change in the near future.

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NANANA I CAN'T HEAR YOU. CAN'T HEAR YOU.
Seriously, the denial is real.

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Develpers learn new things all the time. While they might not port their current projects to Vulkan, later products very well might be. I would say they tend to go where the money is and I can't blame them for it.

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Interesting to finaly see some news arround Vulcan.
Would be nice if the major game developers are going to adopt support for it.

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It's free and it's cross-platform so it makes it easier and cheaper to work with. On top of that it allows developers to develop for Linux as well, which means more people can buy the game on the growing PC gaming market. It's especially going to be important once Windows 10 stops being free. With PC gamers changing hardware so often they'll need to get a retail Windows 10 license to play Dx12 games if they get a new PC, and that's like $200, or OEM license every time they buy a new motherboard. Or they'll simply pirate it. This is why Valve needs to do more with their Steam OS ASAP. And they need to get more devs and publishers to use Vulkan.
Then there are technologies like Denuvo, protecting games from pirates (even if it's only temporary and its only purpose is to satisfy the shareholders), so PC gaming might be entering another Renaissance because now developers and publishers hardly have a reason to avoid developing for PC. They've been slowly waking up the last couple of years, even if we do get an abysmal port every now and again. But overall, we live in exciting times as PC gamers.

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Mantle was exclusive to AMD. Vulkan will run on anything. AMD, nVidia, Windows, Linux doesn't matter so I say you're wrong.

would i need to run ddu to clean uninstall my drivers before i install the vulcan beta drivers? or does it only install for the tests that use it?

DX12 can run DX11 and DX9 stuff, sure. A Wii-U can run Wii games aswell. Sorry but I don´t get the point.
Why go new? Because if 1/5 of windows using PC-gamers do not want to give up their privacy for DX12, sales numbers will blow back into developers faces.
"Only belive statisctics you faked yourself" - marketing guy at the office I work at. Linux will rise because of Microsoft being stupid as never before in their history! Even Vista is a better option then 10.
Just from observing as much news sources as possible, I state here and now: Times of change are here in 2016.

i like how you give up and dismiss something before it had a chance to even get started, including your bizzare advocation of dx12 when that's neither true or tested either, kudos to your double think.

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FYI, Fedora now supports Vulkan

https://lists.fedoraproject.org/archives/list/[email protected]/thread/WENZ3E7KIVRCEADN2FC4PJ5AY32FYG4F/

$ sudo dnf copr enable ajax/vulkan 
$ sudo dnf install vulkan anvil vkcube 
$ vulkaninfo
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I hope I am.

But mantle was supposed to eventually become open source, and we have almost always had opengl as an open source option.

Guess how many games I see that have an opengl option? Oh yeah... practically none. (probably less than 10 games that actually matter).

I mean your logic is sound. It makes perfect sense and you should be 10000% correct.

But the big companies are just not going to want to change. Thats my point/fear.

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One word: Android.
Google hasn't said anything so I'm expecting it to officially be on N (or maybe in 6.1) although Nvidia has released this


They're gonna have Vulkan with their tablets on 6.0 Marshmallow.

The point with that is that a developer that can program with the advantages of dx 12 and still have the game run on older dx versions for people that haven't switched up to Win 10. And with Dx 12 being the logical progression from Dx 11, that would be more enticing then to go with something completely new in vulcan.

To quote the hardware survey again, Windows 10 is up 1.52% and is on track to surpass Windows 7 as Windows 7 is down .50% with 10's growth. Linux is basically staying the same at a loss of only .01% overall. If times of change are really upon us, it hasn't shown up in the real world statistics yet.

Direct X is tried and tested, which was the point. I did not mean to imply that version 12 is tried and tested, but what I more specifically meant was that Direct X has a history of being tried and tested, whereas Vulcan is on version 1.0.

Mantle died and I haven't seen anything to imply that Vulcan is doing something different from Mantle to ensure its around in 3 years. I do have to admit that I neglected the fact that Nvidia is supporting Vulcan, which gives it a fighting chance. But I still really don't think that Vulcan will be around in 3 years, with Windows 10 growing its user base and inherently growing Dx 12 Compatible PC's.

I hadn't seen that. This could be really cool. I don't think Nvidia is exactly the one's selling millions of Android tablets, but with it being at least a possibility on mobile, there is something more then I already expected.