So Valve decided to VAC ban KQLY, Sf and smn right before the 250000 USD Dreamhack Winter 2014 Tournament, and also decided to therefore ban Titan and Epsilon from Dreamhack.
Valve thereby refuses to give any information about the VAC bans, writing literally to Titan in respons to their request for information: " We are not able to discuss any additional details about a VAC ban. " (source: http://titan.pro/news/read/DreamHack-Winter-2014-Epilogue/21)
In the wake of this scandal, information has leaked that Valve discovered the hack through ESEA (so not based on VAC detection during an official tournament) and through the cooperation of the creator of the hack, a hack that is being sold through the Steam Community Store...
The hack that's targeted here, is a paid hack, and requires the user to enter a keycode when starting the game, so the chances of the player being able to install the hack and log in on stage during a tournament, are almost zero, as these machines are also used by other teams and players, and it would definitely be very hard to enter the keycode while on stage. Also it would be very hard to install the hack on the machine. KQLY has come forward, and said that he had used the hack on ESEA for 7 days. So that's not even during Valve official competitive play.
Now several pro players have stated that a large percentage of pro players actually use hacks on a regular basis, and that sounds very acceptable, because it's a competitive sport, and just like in physical sports, there will always be doping.
Now here's the odd thing: the tournament is in Sweden, and the Swedish top teams haven't been doing so great lately, and Valve is American, and the American teams don't stand a chance against the European teams... and who benefits from the ban of Epsilon and Titan, yup, the Swedish and American teams... and it's a 250000 USD tournament.
What are the odds of only the French pro teams using hacks? In physical sports, it's typically the Americans who are the first to go for doping, so why would that be different for e-sports?
KQLY has been playing for a long time, and Valve never saw anything wrong with his play, and now, just before Dreamhack, they VAC ban him and ban Titan along with it. This sounds very fishy to me, and not a serious way of going about things.
CS:GO itself has been getting ever worse because of Valve "updates", and is hardly playable any more, the game is just frustrating to play, and meanwhile Valve is turning CS:GO into a pseudo free-to-play.
In my opinion, Valve needs to be very clear about these VAC bans, and provide full and unfiltered information, including all server logs. They mine all other data from users, they surely must have kept the server logs too, so they shouldn't even think of saying that they don't have the data any more, because that's just bullshit.
If Valve doesn't offer complete transparency about this, and doesn't offer the public (and it's the players that fucking pay for that 250000 USD prize money!) full information and insight over the VAC detection, full proof regarding the detections, and full argumentation why the entire teams were banned, they should be sued for stealing 250000 USD, it's a simple as that. This is not a serious way to go, and Valve has no governmental authority, so has to provide full proof before civil court if it terminates a contract because it accuses a contract party of contractual violations (which is what a VAC ban is), and should provide a clear explanation why it is penalizing other parties that have a contract with Valve, and that are not in breach of contract, because of that.
This is simply unheard of and scandalous on behalf of Valve, and I hope they get their socks sued off. Who the fuck do they think they are, do they really think they are above the law?
On a side note, this is again a proof that all software needs to be open source, because there will never be a guarantee for even the most elementary civil contract rights of consumers, as long as companies are allowed to hide behind closed source software.