Nvidia + AMD DX12

Why should I not forget about it?

Just another useful feature

This is not the topic for this conversation, but don't you mean unless feature?
Man, I really like how physx makes things move realistically in Arkham Knight... Oh wait... Well, I really like it in Metro series, where it's barely noticeable... And also I really like how it doesn't affect my framerate at all... Oh wait...
What were you saying again?

Dude chill out. You don't like PhysX, no reason to jump down someones throat because they like PhysX in some titles.

It's the dedicated PhysX PPU craze all over again.

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Oh good lord masturbation intensifies mmmm these benchmarks are the ultimate form of porn

I'm intentionally doing that...
I want people to show me why physx is a selling point. I would like to know. I know I am missing something, so I jump in attempt to provoke a reaction and someone to give me simply put reasoning why I should care... Physx is here for the last 12-15 years maybe... I still don't know why I should care about it...

I think it's a useful feature for those that have an old card laying around. I would encourage developers by showing support even if right now there isn't a whole lot of things going on. In the future we might see more things happening due to dx12, such as being able to offload a lot of the post processing, AA, and physics.. hairworks etc. If all of that could be done by just an old gpu laying around, freeing up fps then I think it's a win.

It's better than nothing, and I really do hope to see better implementation in the future.

I do have to say that I wish the devs on witcher 3 would have given the option to use a gpu for physx/hairworks.

Here are my favorite things about this feature:

You know your integrated graphics that have been gathering cobwebs? tada use it for 5 extra fps
Need more compute power? Add and AMD card. Need something better with tessellation? add an Nvidia card!

Long term goal with my current rig is to have both a 980 ti and whatever succeeds the Fury x working together.

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derp you actually are using your gpu... hairworks works solely on gpu ... its tessellation.

PhysX / Apex worked on AMD (i think still is) on unreal engine alpha version with dx12.

If we could process physx/apex on our amd gpu's in all games we wouldn't really need nv at all.
But then again, we all know sometimes NV has better ways of doing things than amd; and vice versa. Thus 2 GPU's AMD+NV would be the ultimate answer to everything.

(if we see more compatibility and support for dual different gpu stages; i might get 780ti for $200. It would be nice if I could choose which card renders the game for dx11 environments... but then again i'm a dreamer... ms never upgrades beyond what they've made already.)

I'm just reading user reports, haven't even played the game yet.. been working to much and trying to upgrade. I wonder why they made most things cpu bound, consoles I guess lol.

no. Games were originally cpu bound. Consoles were actully after xbox360 gpu bound. Today API's like mantle and its children vulkan and dx12 are results of console api's. (Not the other way around)

i believe consoles are needed for sole technological efficiency improvement and optimization..

There no option for witcher 3 to use physx or anything on a dedicated gpu , would have been perfect to test

because witcher 3 has hardcoded gameworks. That was their agreement... in return they were provided with GTX Titan's back in the day. It doesn't even work with dual gpu solutions. (it works but not really) as gameworks are compiled to work on single gpu. (effects are not feed into 2nd gpu. Neither SLi or CF works well with those hardcoded gameworks titles.)

I pretty much have disabled CF on Witcher... even though i'm getting almost 2.4x more fps... one frame has effects other doesn't... it doesn't look good. (almost as if AFR was a problem... while its not.) With AFR Friendly setup and clocks synced to work on frames i'm getting about 2.9x fps and response... but again effects like ripples etc are fcked.

I hope (even though its empty hope) that they will release dx12 patch for witcher...

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Ah thats what you mean okay.
I personaly would not expect to much from a test like that but yeah who knows..

Doesnt PhysX take away from the physics processing from the CPU and move it to the GPU???

I don't think many people expected to see AMD cards in the primary slot and using NVIDIA's as a secondary would make much of a difference either. But it certainly appears that way.

What i mean from a pure cpu performance perspective.
I dont think that it would make much sense.
Atleast not for this particular game.

I'd still like to see it :)

Sure it never hurts to test ☺