I will let the time line do the talking.
It has come to our attention on our community discussion boards that there are certain concerns over the legality of NotGTAV, and whether we’re infringing Rockstar’s copyright. We’d like to formally address these questions with an extended history of NotGTAV’s development, which should help to put some of these worries to rest.
1812 AD: Development of NotGTAV begins in the hands of the team’s ancestors. Charles Babbage hears word of the project. “Holy Gumballs,” he says, “we’ve got to have this” - and goes on to invent the difference engine.
1860 AD: The founder of NotGames, Archibald Pennysworth, tragically passes away from a cruel case of moustache asphyxiation. Somewhat of a frontiersman and ever testing the boundaries of limitation, he choked on his own record-breaking facial hair whilst liberally applying whale blubber to curl the tips into his own ears. With his dying breath, he utters his final words; “Make sure this game gets released on Steam” and also “Urrrrghhhfhakjfbakjdsad.” RIP.
1861-1946 AD: The project is passed from father to son, refined, developed and perfected. Winston Churchill playtests the alpha build, and exclaims “We shall go on to the end. We shall fight in Wales. We shall fight in the Lidl in Swindon. We shall fight with a growing tail and try not to accidentally crash into it. We shall never surrender.” before he rage-quits.
1947 AD: Having failed to successfully patent our unique mechanic of using some stuff to destroy other stuff, Thomas T. Goldsmith Jr and Estle Ray Mann steal this idea and release the first video game, the Cathode Ray Tube Amusement Device. It may be fancy and electromechnical, but it’s not quite as catchy. This is just the beginning of many legal injustices suffered by NotGames.
1996 AD: Thaddeus Nokia travels from Finland to Surrey under the guise of a friendly visit. After eating our food, drinking our wine and romancing our women, he steals away in the dead of night with the secret blueprints and source code of our game. Two years later, he re-brands as ‘Snake’ and preloads the stolen game onto his indestructible phones.
1997-2013 AD: Following a tip-off from Thaddeus, Rockstar go one step further and steal the entire game concept. In a cunning move, they remove the ‘Not’ prefix and, whilst keeping the acronym, replace the title ‘Great Traffic Adventure’ with ‘Grand Theft Auto.’ They make a fortune. And then continue to keep making a fortune. Meanwhile, we crank a lot.
2014 AD: Initial launch of NotGTAV. It quickly becomes 165th in the Italian Google Play Store’s Arcade sub-category. This one sale brings fame, fortune and riches all round. After a lengthy battle with the paparazzi, the team launch their Greenlight campaign to reclaim NotGTAV, re-instating some VERY IMPORTANT AND NOTABLE DIFFERENCES from Grand Theft Auto 5. [See: video below] Having been encouraged by feedback such as ‘my eyes are bleeding,’ ‘not playable and not funny’ and ‘heresy’, it comes as no surprise to the team that their campaign is successful and they begin to prepare for the big release.
2015: NotGTAV is now available to you on Steam in its full original glory. With achievements and trading cards and stuff. You’re welcome.
Hopefully this brief history of our game will have helped to alleviate your concerns and teach you the true origin of NotGTAV; for any further enquiries, please feel free to contact our resident lawyer at [email protected]. His video can be seen at:
So to clarify this NotGTAV, and yes it is a snake clone. It was also a mobile game first.
In my opinion this deserves all the money.
Steam Store link: http://store.steampowered.com/app/369580/