Next Gen Space

With more reports on how much next-gen games are going to take up on the console what does that mean for pc gamers that have to download such big files. From http://www.gametrailers.com/side-mission/64426/xbox-one-games-are-going-to-take-up-massive-hard-drive-space-too

"User BenneyBopper posted these photos on Reddit after spotting these cases at an EB Games location. The cases reveal that Dead Rising 3 will require up to 35 GB of HDD storage and will have 1-2 person co-op play over Xbox Live but no local co-op. Ryse will require up to 47 GB and will feature impulse triggers and 1-2 person co-op over Xbox Live, as well as optional Kinect voice support. Forza Motorsport 5 will require up to 35 GB of storage and will support Kinect voice features and force feedback wheels as well as 1-2 person local multiplayer and 2-16 players online.

These massive installations are comparable to a couple PlayStation 4 games as it was confirmed that Killzone Shadow Fall will take about 39 GB of HDD storage. A cover jacket for Call of Duty: Ghosts revealed a minimum installation of 49 GB"

 

Sure some of those games are exclusives but COD at 49 GB and AC4 being released next month would be the first "next-gen" game for console/pc will there be a 30+ GB download and install. Right now my Skyrim folder is the biggest at 26GB which doesn't make a dent on my 2TB drive.

Sure they are going to be about the same size. Unless you want lower quality cutscenes, graphics and maybe even gimped gameplay features.

You could avoid the DL if you go for the retail version and also keep in mind that some of these games will be released also be released on consoled digital market so they also have to DL all that data. 

And time goes on and games will gain in size. Doom came on 2 floppy discs.

 

But one thing I would like to see is ultra quality textures, models and what have you could be as a free DLC. So people who know that they have weaker machines don't have to DL all that extra stuff that they never need. Sleeping Dogs is a good example for that. I think it had 4GB DL for just ultra textures.

For Skyrim I did buy the disc but everyother title I own has been downloaded with The Witcher 2 at 17 GB being the largest took 40+ minutes to download. I get a high 3 sometimes 4 mb/s from Steam. 

So a 'next-gen' console will only be able to have 10 games installed at a time.... Also it makes me wonder why the game files are so large, is it just shitty pre-rendered scenes?

i think i read somewhere that the original killzone shadowfall downloadable size was 192gb and then they compressed it or something or other. maybe i just imagined it.

Higher textures, larger and more detailed levels, better looking models and higher quality scenes. All that adds up.

 

40+ minutes? dam you people with good internet, I just spent over 30 hours downloading the Star citizen hangar module ~3.5GB. admittedly that was slow by my standards, but even a regular 3GB file will take a few hours.

Time to buy me some new hdds :)

But the PC has had that for the last couple of years. It seems that now that the consoles have reached what PCs could do a couple years ago, now the developers want to push it. Sure you want to be able to sell to more than one market but making one version way better than the rest. Its not like developers are building the game on a crappy PC, they are just building to console specs and saying might as well throw it on PC too.