...and I happen to be looking to build myself a new After Effects, Cinema4D, Premiere workstation. I also use my current machine for gaming, however this hasn't got priority for the new rig.
Here's the context:
The Netherlands (hence the Euro)
Adobe CC + Cinema 4D (animation, video)
Windows 7 Pro
No peripherals needed nor soundcard
Reasonable experience in building rigs
Dislike overclocking or any special cooling, I prefer things to work out of the box (duh) although I did do BIOS upgrades in the past
My current rig (2012) - which I built myself - is a:
Intel i7-3930K @ 3.2 GHz
32Gb RAM
Asus P9X79 WS mobo
NVIDIA Quadro 2000D
NVIDIA GeForce GTX 670
Cooler Master CM690 II Advanced case
Corsair 750W power supply
2 SSD's Samsung 256 GB
1 HDD WD 2 TB
2 Dell monitor set-up - I cannot live without this
Performance has room for improvement, I think. My current rig is disappointingly sluggish at times. I wish to get as close to a 2014 Mac Pro 12-core performance as possible for a budget of around €3000,- Correct me if I am wrong, but I believe the way to achieve this is as follows:
2 Intel Xeon CPUs on a dual CPU mobo
Preferably 64 GB RAM per CPU
SATA III SSD's with Marvell controller on mobo
Or, in short, blindly follow this list: https://teksyndicate.com/videos/build-workstation-pc-our-dual-xeon-build-and-guidelines-help-yours
I am willing to do/have the following:
A new, silent case
Possibly invest in more relevant videocards (especially with updates to the Mercury engine by Adobe)
A new power supply (750W is probably not enough anyway)
2-monitor set-up, I do not wish to relinquish this config
Alright, now for some questions I have:
I was wondering how relevant that video still is? Has new hardware been released since then that would makesignificant improvements?
What is the use of still using a regular HDD instead of only SSD? Memory-to-price ratio?
Since that list is from september, has much changed?
Thanks! I will share anything I can find as well as the building process once I get to it.
I read somewhere - am having trouble finding the article - that upcoming changes to After Effects' Mercury Playback Engine would nerf the support by GPU. But I might have read this wrong.
I would have to switch memory from non-ECC to ECC, too - correct?
Ah I see that the cooling wishes might indeed be a bit of a catch :D
What do you mean by "bottled necked doing"? I'd like to more fluidly use After Effects (quick previews, rendering while dragging the CTI). Here's my info from AE.
Fast Draft: Available
Texture Memory: 391,00 MB
Ray-tracing: GPU
OpenGL
Vendor: NVIDIA Corporation
Device: Quadro 2000D/PCIe/SSE2
Version: 2.1.2
Total Memory: 1,94 GB
Shader Model: 4.0 or later
CUDA
Driver Version: 6.0
Devices: 1 (GeForce GTX 670)
Current Usable Memory: 1,45 GB (at application launch)
(also a quadro wont work along side with a Geforce GTX - AE will only be using 1 of them unless nvidia released some magical driver that I have never heard of )
Ecc memory does offcourse help if you realy render alot, will be less sensitive for errors. but you allready have ram, so yeah, thats allways something to concider later eventualy. If you render alot professionaly, then ECC memory is indeed more safe