MMORPG Future

After the release of the Elder Scrolls Online, I've been wondering when will there be another ground-breaking MMORPG like WoW. I was really looking forward to ESO but after playing for about 80 hours I got really bored. It wasn't a TES experience. All the other mmorpgs like WildStar and SWTOR are WoW clones that do not offer anything new. Other MMORPGs like EVE Online are very unique but also very time consuming and not noob friendly. My question is what upcoming MMORPGs will you think will make big hits and what kind of games would you like to see?

Star Citizen is the only one I can think of, but that's a long way from final release. Ever since watching Sword Art Online I've been wanting to play a similar experience. MMOs today are bogged down by the overcrowded UI and less than stellar combat, and animation that it detracts me from immersion.

Go play guild wars 2. It's the only mmo I've played that breaks the mold. It's very fun. 

Star Citizen is the game that I hope that will rise above the norm of MMO's. I've backed it and I'm along for the whole ride, weather it fails or succeeds, I'll be there.

MMO's in their current form should die a very painful death. The way of the future should be persistent world like they had back in the days of Neverwinter Nights multiplayer mods. I'd through money at that.

Persistent world as in a game that focuses on immersion and roleplaying rather than loot and leveling.

Imagine if say I were to take skyrim and remove anything that makes you the dragon born or special and make it multiplayer. multiplayer in such a way that when you create a character all of the progress is stored in a database for when you want to leave and come back. Your decisions matter and the game doesn't have a story that is focused on just you but never explaining why there are other people there. You can befriend and talk to other adventurers and you can all work to achieve your own goals or quests together or alone, you are all equal in the world and the game's over arching storyline derives itself from the actions of its players. Become jarls or work to unify the kingdom and become king. Fight wars or go dungeon crawling with people or npc's that you convince to follow you. The players can only communicate through diagloue in game, no text chat or voice integration. The focus is absolute immersion

actually WoW wasn't groundbreaking to begin with. WoW worked because it had good story, lots of content even decent amount of endgame and great atmosphere.

WoW was like the iPhone everything existed already but it just got bundled right.

@Obi-wan Shinobi try EVE Online it's persistent, it's also tough as nails for a new player.

The problem is that developers see the success of wow and think the only way to be a good mmo is to copy them. I don't know why but mmo players are the hardest the please. They either hate it cause it's like wow or they hate it cause it's not enough like wow. It's why I play guild wars 2. Sure it has it's mmo elements but it's unique and does some really amazing things that blew my mind when I tried it. But you still get the haters that want it to be like wow. 

alright

Neverwinter or Perfect World International. Both are good F2P MMORPGs

I have and I didn't like it.