Looking Glass & Unity 3D

Hi 'm new on the forums and thought I’d ask if anybody has any experience with project Looking Glass and Unity 3D running on a Windows VM with the pci passthru.
How is the latency and input handled, and if it’s viable to use as a testing platform if most of the coding/builds are done on the Linux side with different windows Vms for testing.

I’m also curious if anyone has tried testing a VR game with looking glass via Unity, especially with the minor latency.

Hi! Sorry im a little late.

Unity3d dev would probably work, on my MBP I can do some basic Unity things even inside Paralells (should be noted that the games I work on are simple 2d games).

I haven’t done any VR dev via PCI passthru, but I have gamed on VR through PCI Passthrough. That worked as long as I had a separate USB controller passed through to the VM - when the HTC Vive base stations go to sleep, they don’t reconnect properly to the KVM guest.

Hope that helps!