Looking Glass - Triage

Hello, I have several questions.

Using LookingGlass with Game Mode
as far as I know Game Mode feature in WIndows 10 will allocate as much system resources to game, so it means that LookingGlass will run with less CPU cycles? So it means that it doesn’t have to copy every frame (because of lag)?

I don’t know if you understand me. But if you do something CPU intensive, then OS will allocate less CPU cycles to other applications (I mean OS scheduler), so can be LookingGlass performance affected by this?

Is Wayland supported?
I would like to ask you if LookingGlass supports Wayland or should I use X org? Or is there any difference?

CPU performance hit
I was asking some questions at https://forum.level1techs.com/t/questions-about-looking-glass/127078/6

And I was interested in CPU / RAM Performance hit too (I have i5 4670, so I don’t know what is CPU load for my system) and one man answered me that:

Expect to be able to dedicate one core to looking glass.

Is it true that LookingGlass is too CPU hungry that I whould dedicate whole CPU core only for frame coping?

And he replied this too:

I’ve not experienced much more than 30% utilization between the Windows Agent and the Linux “Server”, but some people have experienced more.

In my opinion 30% CPU load for frame coping is too much, so there goes my suggestion.

As far as I know, GPU doesn’t have direct access into RAM, but iGPU does, and let’s be honest, most people use iGPU on host machine, so what if reading and displaying frame from shared memory would do iGPU insted of CPU? Maybe it could decrease CPU load.