Hey there, I want to build a little Unity webGL project for the lols and a new portfolio piece. I’ve been drawing a blank for a while now so I wanna plug into the l1t collective.
I don’t want to make it a game, I wanna pitch myself to corps currently using preRendered stuff and whatnot to show them the light of realtime and sell myself as their new techStack jesus one can dream. but until then I’m bored and wanna just build something cool.
I think this thing is pretty cool: https://www.heroforge.com/ but I don’t wanna go and just rip their idea.
If you got some fun ideas don’t scale for difficulty, I’m pretty good at macguyvering my way around.
Hmm, dcc in the browser?! Sure why not, I’ll give it a whirl.
this might help
maybe something with a floaty timeline
Not sure what a floaty timeline is but there might indeed be a timeline later on.
Looks like it’s not so far fetched to build a dcc tool for the browser
Been playing with the idea a bit more and I’m gonna follow it for a wee bit longer. Dunno if I’m gonna implement poly modeling but general primitives and components for sure.
I was never really happy with the Unity Editor so now I’m gonna build Unity Studio, an Editor that’s more like the CE Sandbox or Max.
Might also build a command panel and alernative scene view for the unity editor itself so i can get rid of the hierarchy and project panels, making it more like the Sandbox. More artist friendly…
edit: https://youtu.be/bkX1iNUq6Jw almost forgot to attach that.
That looks great. What does the tech stack under the hood look like for your implementation?
Oh there’s no big tech stack to speak off, it’s just good old unity3d i used to build this