I understand what it is, but I am coming from a cinematography viewpoint. So I need some help in understanding them from a game standpoint.
First my question, I have read lots of mean comments about console games being only 30 fps and how on pc you can play at 60, 120 ect. depending on game and computing power. How ever from my understanding 24fps is all that is needed to trick humans vision into believing that action on screen have fluid motion.
So if while playing a game on console or pc at 30 fps and you are experiencing no other issues, why is 30 fps looked down upon?
I understand 60fps is smoother, and 120 would be ultimately smooth, but you have already tricked your sight into believing its fluid motion, is there not a point of diminishing returns when talking about fps?
is a higher fps more for aesthetic reasons? for example, in my field talking about playback, 24fps is the "film look" 30fps is too, you have to watch the speed of your pans, tilts and action when crossing the frame other wise you get stutter. 60fps playback is the "news look" or tv show look because of the way tv looks and broadcasts in 60hz, so motion is incredibly smooth shot at 60fps and played back at 60. is the 60fps look desired for games? does it offer any advantages to the player.
I know this is a loaded post but I was hoping to have a discussion rather than a simple answer.
I appreciate all of your input, It helps me learn.
If you play an FPS game on PC at any less than 60 frames person second you are going to get your ass kicked. In a game where you are trying to provide precise real-time input you want a high framerate.
I have been playing competitive FPS games for 6 years, and I own a 120Hz monitor. I can no longer stand to play a game at under 120 frames per second.
How ever from my understanding 24fps is all that is needed to trick humans vision into believing that action on screen have fluid motion.
That is a misconception. Like you just said there is a difference between blockbuster movies that use 24Hz and TV series' which use 60 Hz. Some CCTV cameras use about 15 fps or so. There is a certain difference between all of these. In games there is a huge gulf between playing at 30 Hz (below 30 can even cause headaches for some people) and playing at 60Hz. It depends from person to person but I can't spot a difference above 60Hz, other competitive players who play in twitch shooters like COD, CS benefit from having a higher refresh rate monitor so they can react quicker than the opponent so they invest in 120 Hz or even 144 Hz monitors (pricey!).
With movies, While it is playing at 24fps, They blur the scenes to give the look of a higher fps and it works but in games, you are not watching. You are playing. If your getting 24 fps then you are only getting 24 slices of infomation a second and there are large gaps of time where you get no more info. 30 is an acceptable level with consoles as games on consoles are less intense and they again blur the frames to give the look of a higher fps.
We call this Motion Blur and its works by giving the illusuion of a higher fps. But you are still getting less info per second than a higher fps. Not to mention people like myself get headaces with an fps lower than 75Hz or similar. I never used to. Used to play the hell out of halo 3. But then i went PC for a year and when I went back to play Halo 3, That 30 FPS was killer.
Ether way its down to rate of info in how much per second and how fast per second. In a movie you dont need more than the minimum with the assistance of motion blur. Your watching a story not playing. and in gaming. If it takes 40ms to get the next frame, Thats 40 ms your in the dark. 60 and 120 brings that down to 16 and 8ms. It is very significant in gaming to have the infomation as quickly as possible.
Say your buying a car. If that car takes 10 seconds to start turning after you turned the wheel, Then you dont want that car do you? But if your watching someone drive a car and it turns 10 seconds after the person decides to turn, Your not going to be able to tell if your outside watching in third person. Thats why FPS and Hz is so important.
like i stated i am used to i shoot at xfps and playback at xfps. or shoot at xfps and playback at yfps this happens, IE slow mo or fast motion.
that sheds alot of light on why they are so important, rather than my background dealing with only motion, game fps deal with the entire package and overall game performance.
like i said before you learn something new everyday.
it seems 60 is a good starting point like abaxxa said he cant notice a difference above 60, but others say on the competitive circuit you need every edge you can get. makes sense.