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#201

ayy finally movin up in the world


#202


#203


#204

(n)sfm?


#205

Any tips and tricks on Blender? I am working on a side project, making a game within Unity (civ-total war mashup, thing) and I need to make good looking models for units, that are low-poly, to not bog down the Renderer.


#206

if you’re doing realtime stuff, make sure your topo uses tris, and you might want to use an external tool like surface designer to do tekxture work in


#207

It’s not real time, per say. I would never be able to compete, or create for that matter, with a battle system similar to Total War. One guy with not a lot of time, not a whole team with years to develop.

Instead, it’s a civilization overview style map, with lots of complex internal and external features (including a large amount of system management, if you choose not to automate, of course).

The battles, however, instead of like something like civ, throw you into a turn-based style of battle close to what Sid Meiers Starships does, except on a larger scale.

So the units don’t need to be quite as optimized (as instead of 10K there should only like 1-2K)


#208

realtime rendering, not combat

game engines use realtime rendering


#209

Honestly, I have no idea. I’d assume so? I have never worked on a game until this project, or even c# for that matter, and had to learn unity for it. It’s going 4 - 5 months strong now? Lots of progress and I’m really excited, but as far as things like real-time rendering, I’m completely clueless.


#210

it wasn’t a question. by definition games have to be rendered at runtime


#211

Hm, mk. You asked if I was doing real-time stuff, so I had assumed it was. My bad.


#212

I didn’t ask, though, I said if you are, it was rhetorical


#213

If you have a ton of the exact same item (trees, bushes, platforms, etc.) Copy them with Ctrl+D instead of Shift+D.

Shift D makes a new item entirely with all of the same properties, increasing the information you have to render.

Ctrl D references the original, but doesn’t copy it, so it will cut down resources.


#214

Bunch of damn Trekkies in this forum, those LightSaber pics deserve 1,000x more likes :grin:

Without turning into a distrowar flame nonsense, I’d like to know what you guys are running these on and how long it takes to render your stuff.


#215

I gotta say this really took off. @Phantom, you’re progress is really impressive.

I got sidetracked with writing scripts for Photoshop (ugh), but the next time I have to reskin a bottle at work, I’ll probably be back in some blender tutorials.


#216

centos, (you can’t install BMD or nuke on anything else and expect to get support)

render times are good with stacked rendering on a 6700 and a 1070


#217

There’s also a snap for blender if you just want to check it out.


#218

there’s also a precompiled tar file, and that option isn’t an unholy abortion


#219

He talks about it here. He says it’s okay coz otherwise you’d spend 3x time if not more modelling all the little stuff.


#220

Went for a darker theme on this one. Critiques welcome.