Kingdom sim - PC game dev [Break a leg (i rather not)]

Hey...

I'm sorry. I'm sorry it's taking so long. RL is crap lately, and it has been for a long time now. Oh well...

So ... I was doing some stuff, lazying a lot, procrastinating, etc etc...
OK, now I have "wasted" the last few days toying with the "Data Structure" functions, that are integrated by default in the GameMakerStudio engine. I see absolutely no reason what so ever to use them instead of a simple array...
On the other hand I have been looking at procedural generation methods on and off, and the last few days, alongside the data structures, I have been playing around with procedural generation as well.
I've made a basic working dungeon generator. Very basic.


I will polish it a little bit, will gather my thoughts and will make a video on the proc. generation in the dungeon aspect of the game. It will probably take 2 videos, but anyways.
That will basically conclude the dungeons in the game, so i can finally move away from them and jump in the world map.

I have not abandoned this project...

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That took WAY more editing, than I was expecting...
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