I was watching a Division gameply piece on youtube, and I noticed there was an area you could upgrade your weapons. That got me to thinking, which is not my strong suit by any stretch, what will the future of dlc and in game equiptment upgrades be like? To me, it's beginning to look like the npc characters in our games might be the ones that actually do the selling. Imagine a game like skyrim or the witcher where you have trouble completing a task, and npc's start telling you how much easier it would be if you just purchased a better weapon. A speech menu appears where you can agree, or not. If you do agree, the game will be directly linked to your bank account instead of a game wallet, so it's easier to just make the purchase. If you disagree, the npc vendor will browbeat you and follow you around, telling you how stupid you are until you finally just make the purchase to shut them up. What kind of micro-transaction methods do you all in the tek forums see being implemented in the near future? To any company out there who hasn't thought of this yet, since the idea was posted on this forum, Tek Syndicate is the sole owner of the intellectual rights to this screwball plan:)
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Assumption how wealthy from overall score
As you try to leave, it hits deal
Cant resist, struggle is real, RIP money
Or you could persuade him to give the item for free. Or Intimidate him to drop his pants and the highest tier weapon. Or wait til he goes to sleep and put a knife at his throat lol, thanks Skyrim.
Instead of shooting enemies you could bog them down and convince them to be on your side or force certain enemy NPC to surrender without killing them.
Best feature yet, when you go offline a BOT vendor stays in the main town area selling your now worthless gun and items while you sleep.