Hey I am building the Ultimate Game Development Rig done on the previously known as tek syndicate channel. So as far as PC is concerned I'm fine, but what's your opinion for a single monitor or multiple monitors? Also, what size and brand etc! Budget is open to anything, and I will manly use this for Development purposes. On rare occasion I might play a round of smite.
Personally, I would go with either 2 or 3 monitors and all different monitors at that. A lot of screen real estate will prove very useful and after having 2 I will never go back to single monitor setup. My reasoning is you preferably want a separate monitor for a specific purpose as your target use case is pretty diverse, and a monitor that does 2 things well is probably very expensive. If you're doing any graphic design, you need good color representation and for game development, a 144Hz or more monitor wouldn't hurt. Here's what I would do:
2 Monitors:
- high res IPS with good color representation (for game assets and design/animation purposes)
- high refresh rate monitor (for code/development and testing of the game)
3 Monitors because more monitor more better eh (@wendell agrees)
- high res IPS (same as with 2 monitors)
- whatever monitor for code, code has no specific needs imho, maybe vertical for more lines
- high refresh rate (same as with 2 monitors)
From what I heard on the internet, I would recomment these monitors (or a variation as listed on Amazon)
The third monitor can be anything you want. Hope this helped a bit :)
Cheers
So. Animation and Unity 3D? Get any three monitors and you'll be good (so long as they can do 60Hz). There's very little in the way of requirements for a game dev PC, as well - you can easily do most of the work for a small-ish game on hardware from 2006 (although animation/3D modeling/texturing work/FX work require a bit more beefy machines these days).
Two 32 crossover 324k and one 1080p monitor that has the Adobe color gamut? Best of both worlds in terms of code, room to work, ips panels and color matching
I'm not too familiar with the Korean manufacturers but damn do those look nice for the price :O
Perfect everyone! Thank you for the advice I should be set. Also @Wendell do you know the G.SKILL Ram needed shown in the video?
Gskill?? The 3400 kit of 4?
Just curious, is there any actual benefit to RAM that fast in any workload which isn't server based?
Usually there isn't. Most software, even more so used in Game Dev would rather have more RAM, then faster RAM.
And also @Monsterguy777 with monitors for game dev, as long as the colors are some what in the ball park, you will be fine. You need a decent amount of color accuracy, even more so if you're working with Physical Based Materials. But you don't need to worry to the point that it needs to be 100% accurate, say if you was working in print.
I've been using my first gen LG Ultrawide, plus my very old aging 30" Apple screen, the big silver things that are like tanks. I've never had any issues with textures not being correct, color wise.
Correct I got it all figured out now. I will make a post when all finished! I know the build is old news but still I have to express lol.