First of all - if that's not the right forum section for this kind of thing, then please, feel free to slap me in the face with an object of your choice.
A while back my friend and I decided to venture into the hostile and unforgiving territories of mobile game development. After much blood, sweat and tears we have finally managed to release our first game which is a rather odd combination of a puzzle and action game.
If you want to check it out, here's a link to our website where you can read some more and see some screenshots (no video trailer unfortunately, at least for the time being):
http://www.light-echo.pl/
It's currently available for android (duh) and we hope to get it released on iOS as soon as possible. I won't post any links to the play store because it would be against the forum rules, and I don't want any forum police on my back.
We are in fact currently working on the free version with some micro-transactions, like additional checkpoints or some consumable items that will help the player in a pinch, but we have to be careful and restrict the overuse of said items in some way because it could make the game too easy. But of course we don't want to make the game too hard to force players to spend money just to be able to beat the game.
Thank you. It can be also a bit frustrating as it is fun because of its puzzle aspect. And my friend who designed the levels didn't want to go easy on the player, especially later in the game.
We hope to have it ready by Monday or Tuesday, but it will have go through a verification process on the Apple side, and this may take from two days to two weeks.
As soon as it is available for download on the appstore we'll post the info on our facebook page and twitter.
Okey I will be looking out for it then. The reason I want it on iOS is because I have money on my Itunes/appstore account, so I will only be able to get it there.
Sorry for not responding for such a long time, It's been a busy week due to post-launch optimization. I start to appreciate the single hardware spec of a closed system...
As for your question - I'd love to make a promotional video, but there just aren't enough hours in a day to do everything. Right now we're focused on ironing out the bugs that didn't come out during our internal testing, optimizing the performance, while trying to find ways of marketing the game, and thinking about the free version which would certainly gather more attention. So the promo video is unfortunately rather low on a priority list.