Anybody have this game yet? How does it stack up against original Westwood RTS titles? All demos(torrents) are pretty sketchy looking right now, is the game really worth the $50? How is the multiplayer? Framerate/stability issues? Please let me know, I'm very excited to get into this game if it's any good.
www.youtube.com/watch?v=G4ELug2mPc0
looks fun. graphics are dope.
I'm buying itÂ
I have not bought it but this is what I have heard.
The single pmay is fine but quite short the game is aimed at multiplayer. Well balanced and back to original C&C roots of just straight no bullshit RTS.
Though people are saying if you are not super into it the price is slightly too high. Most want about 10 off to make it right.
Petroglyph is made up of many ex Westwood staff and the music I'd even made by the original C&C composer. I am seriously looking forward to it.
For me it would be completely worth it. Just need to sort my money out.
I bought it and played it for the last two days. I love it. It's much slower and much more strategic than starcraft. It requires MUCH less micro than starcraft. In 2v2 team fights, the factions blend together REALLY well. If you play Beta and Goo on the same team you can have the beta build walls and have the goo live inside the walls and pump out units. If you use Humans and Goo you can have the same thing with the walls. Double goo spreads extremely fast and has very good map control. Beta and beta can wall off the whole map. Double human and double Beta can trade roles; one can build air while one builds artillery and tanks. The combinations are really fun.
The campaign is really good. The soundtrack is AMAZING. The cutscenes look like the same level of CGI found in James Cameron's Avatar. I honestly think this game is worth $50
I haven't had any stability problems aside from one crash at the start of the campaign, but I figured that was just SLI. Framerate is fine in game with 2 760s.
Multiplayer is better with a team of 2 imo. I haven't played 1v1 aside from practice matches. I haven't had any connection issues either.
I've only played about 13 hours of skirmish (I'm the kind of RTS player who jumps into skirmish right away since it's usually where I end up spending the bulk of my time, and it teaches you the game pretty quick anyway) but so far it's mostly positive.
On core mechanics one might fit the game somewhere between Starcraft and the Tiberian Sun style of Command & Conquer games. I wasn't the biggest fan of Starcraft for all the clicking required to do things effectively, so there's not much that I miss from that type of RTS. On the other hand I disliked certain aspects of the user interface in most Command & Conquer games, but it's better here for the most part. Currently I miss the middle-click to pan the camera that is pretty common in other RTS games, and having to click everything to initate a building repair feels like a leftover from the 90's. But that's about it for complaints.
A part of the game that is more complicated than both Starcraft and Command & Conquer series is that of base building for at least two of the three factions, with how you combine a hub with a factory and certain addons to be able to build a particular type of unit. I like that this is a place where things take some thought, over the click-the-units-ability-at-the-right-time approach of Starcraft.
Graphics felt quite demanding at first but I found one setting that seems to alleviate the stuttering. The slider for geometry detail makes a huge difference. On an i5 with a R9 290 card I run pretty much everything on max but keep that geometry slider low. Consider that I've still only played in Skirmish mode though.
I noticed early while investigating the performance that the load on the GPU goes up and down a lot all the time pretty much regardless. It's almost like the game is sometimes done doing its work and for a split second can go coasting along. A game update or some driver love might have some smoothing out to do, but although I'm guessing there could be something like a microstutter going on that's not something that tends to show in a top-down strategy game.
Lastly I can't really say anything about the balance between the factions, but am loving that for once they're pretty diverse in how you play them. I'd expect some maps to inevitably end up favoring one or two factions over the other, but that's to be expected. The skirmish/multiplayer maps are also nice in the way that they have a living natural feel to them over being symmetrically balanced to a fault, as is more common.
It looks like a good casual rts. I will probably get it eventually.