I'll try and both keep that brief, while try and be as informative as possible. TL;DR at the end. The Beginning: Some time ago, Gearbox have announced a cooperation with G2A for publishing the new Bulletstorm sequel/remake. The company, Gearbox that is, got buried under accusations of G2A's shady practices. Most vocal of all seems to be Totalbiscuit, who caught the attention of Gearboxe's bosses. After a long and obviously fruitful discussion, Gearbox have been reconsidering their brand deal with the storefront. Basically Gearbox issued an ultimatum towards G2A - legitimize your business, or we will abandon your storefront. They have given a list of requirements, that G2A needs to fulfill. The End: Well, G2A have not responded at all to the Gearboxe's demands. In return, the publisher have started an "extraction process" to remove all it's products from the store.
As there has been no public movement from G2A by the time Bulletstorm: Full Clip Edition launched now on PC, Gearbox Publishing will be doing their part to not directly support a marketplace that did not make the new public commitment to protecting customers and developers requested by Gearbox Publishing,We do not control G2A’s marketplace or where they may obtain keys from parties outside of Gearbox Publishing, but we can confirm that today we have begun executing on our extraction process.
TotalBiscuit have made quite a long and informative video on the topic:
TL;DR Gearbox have started to work with G2A on a brand deal. After revising the shady practices of the store, Gearbox demanded a list of changes in order to keep supporting the store. G2A have not responded, making the demands unfulfilled. So Gearbox have started "extraction process" to remove all it's games from the G2A store.
G2A has always been a scummy company and this is just more proof. They probably ran the numbers and found that complying with Gearbox's demands would result in a net loss since it would inhibit their ability to sell sketchy keys. This isn't the first or last time they and other online key re-sellers have shown they're shady as fuck, don't use them and don't endorse any of them.
Not just that... There are a lot of officially revealed ways G2A is actively knowing it is selling stolen goods and damaging small indie devs, that can't quite defend themselves properly, and are bullying them into silence or whatever... There are quite a lot of sources and proves, that G2A are doing way shadier stuff than Ebay or Amazon...
The other thing is that there are documented cases where the protection G2a forces on you actually can't be claimed. In the case that your key is bad, its basically impossible for you to claim a new key or refund. Its also basically impossible to disable the protection thing. It lists an up-charge for the protection, but it will not allow you to turn it off to avoid paying that premium.
The Bulletstorm Full Clip Edition for $50 USD is a damn joke for a myriad of reasons.
It barely qualifies a remaster. The texture work and lighting are slightly better but that is about it. I'm glad they added an FOV slider up to 100 for people who it high and removed the abomination that is Games For Windows Live, however they added Denuvo instead. If people wanted to pirated a 2011 game, they would have done it with the original. There are some features like shadow quality and antialising that were in the original not present in the remaster and my guess is that it is bundled to postprocessing. Bundling different features into one is never a good idea as some people prefer some features off.
The game doesn't even come with the Duke Nukem Tour as that is $5 USD DLC unless you pre-order it. As for the DLC itself, essentially it replaces the main character of the game, Grayson Hunt, with Duke Nukem. Other than some meta-narrative on how Duke acknowledges he isn't suppose to be in this game and all the other characters still refer to him as Grayson, you are still playing the same game. There are no new missions nor do you play any of Duke's weapons. As for Duke's model, I'm pretty sure Gearbox ripped his model from Duke Nukem Forever (game came out the same year as Bulletstorm), touched it up a bit, and shoehorned him there.
Game is from 2011. Already that is enough reason to not sell it like a new full-price game but despite how great the game is, it flopped commercially at the time. This could have been its second chance to showcase it but Gearbox got too greedy. If this was less than $30 USD and the DLC was free, this deal would have been compelling. Just wait for a deep discount on this game if you are on PC.
You are releasing a 2011 game, full priced, in a market where we already have plenty of great new games released (some GOTY contenders) like Horizon: Zero Dawn, Nier Automata, Breath of the Wild, Resident Evil 7, Nioh, Mass Effect Andromeda, Persona 5, Sniper Elite 4, etc. Is it reasonable to assume that the average consumer will buy a 2011 remastered game over a new highly-rated game?
This is the same company that thought it could compete against Blizzard's Overwatch with Battleborn. Gearbox may be big, but there are not Bilzzard big especially when Blizzard has a doesn't have many severe controversies like Gearbox has in the past and has a history of high-quality games.
Here is Randy Pitchford probably putting the blame on the developers and not themselves since they are publishers and their job is to do research on agreements before going forward with them. Seriously, fuck this guy.
G2A responded to Gearbox's demands and as expected, they basically said no and deny the evidence of their wrongdoing. Basically a win since it shows G2A has no plans of being legit and they profit out of this and Gearbox looks good on this. SOURCE
I'm glad Jim Sterling pointed out in the second half of the video on how the fuck did they not do basic research on G2A. Before this fiasco, I barely knew about G2A other than being shady/snakeoil but after a 10 minute google search on them, I figured out their illegal business practices.
Oh Gearbox are likely desperate and bleeding money to do these things. Of course they knew who G2A were. There's always the slim chance of course that the CEO went partying with John McAfee and had this brilliant idea that he forced through. But I'm expecting to see them fade into obscurity.
I honestly think G2A is amazing. All it does it take something that is going to happen regardless of whether or not they continue to hist the site. And make it easy for people with questionable morals.
I used to use it all the time before I knew it was all stolen but I haven't bought a game in a long time either.
If people want the stolen keys and codes they're going to get them no matter if G2A exists or not. Honestly I think they're genius in the way they handle their business and it was a great idea for a website.
Should people steal? No... are the times when stealing is a little more grey such as not wanting to pay slimey companies like EA? Absolutely.
It's one thing to steal keys from EA, it's another to steal keys for games, such as Punch Club, that is indie pixel art game from a bedroom programmer... I understand what you mean, but the main issue is G2A are not even trying to fix the issues. On the contrary, they know what's going on and openly profit from it in a shady way forcing their terms on small developers.
To be honest I'd rather pirate a game than buy one that was potentially obtained through a stolen credit card. Buying a shady key just creates a demand for more stolen credit cards or whatever meaning more people are going to be affected by it, quite possibly innocent bystanders. Pirating at least means that the "damage" is localized to the developer, who potentially would not even get the money anyways due to charge backs from CC companies.
And that's saying something since I strongly dislike pirating for the most part.