Games Becoming Huge

How do you feel about games becoming 50gb now?  Do you think that it is all content, dlc that is already there, or just laziness by the dev?  My example is Titanfall. Titanfall has just about 35GB of uncompressed 24-Bit FLAC audio. WTF.  I just don't understand why.  What are your thoughts? I need something to do while Titanfall pre-loads.

It would not be a problem if ISPs were more reasonable with their business models. Imposing data caps and refusing to lay the fiber infrastructure that tax payers have paid for 10x over.  

I have a issue not with the time it takes to download said data but the fact that there dosent seem to be anything to really justify the huge up in storage. While getting alot of storage is pretty cheap it still dosent excuse games quadrupling in size

Well you are crying about it now but just wait antill 4K is a thing with huge 4K video slaped in the game.

I have no problem with games getting bigger, so long as it translates to more content, better graphics, better AI and more in depth worlds rather than just bloat.  With Titanfall, it seems to be, at least in part, bloat.  Of course, for someone who is REALLY into audio, that 35GB of FLAC may be something they are perfectly willing to accept.  For most people though, it's absolutely unnecessary.

I think game sizes getting larger is unavoidable; it has to happen sometime. You are right though jumping from roughly 10GB to 40GB is a bit extreme. I do not know why the file sizes have gotten huge all of a sudden. Probably more uncompressed audio and video files in Titanfall's case.

 

Respawns responce is that we wanted the audio uncompressed to give better cpu performance

As far as I can tell with game files being so big, is just absolute laziness from the developers not putting time into compression or being lazy with programming because we're moving away from disk media for consoles.

As a person who tries to optimize my storage as much as possible, this data size aggravates me. If you want to have massive amounts of content in the game great, that's awesome in fact, but at least code your engine to uncompress compressed files on the fly when it reads them or something, we have multi-core chips these days that are capable to do things like that, like being more efficient and divvying up the stress to other cores.

This is just a massive step backwards imo. And with the file size of Titanfall, with this being a highly anticipated release by the media, this doesn't promise good nature from AAA titles for having well managed file systems.

Jesus, really?  That seems like a lot of bloat for a minuscule CPU performance bump.  Even on the consoles that shouldn't make any noticeable difference at all.  If that really is the case, that's about the worst bang for your buck method of performance increase I've ever heard of.  Not worth it at all. 

Apparently the dev said that in order to have Titanfall run on the minimum specs that they listed (Core2Duo) they had to have uncompressed audio. That type of cpu couldn't reliably handle the game while having to do a bunch of on the fly audio decoding, so they uncompressed everything so that they could reach the widest market. They themselves said that most modern cpu's can handle the audio decoding (see next-gen consoles etc) so they could shrink the files for the consoles, but in order to reach the largest pc market they couldn't compress things.

 

Interesting. Could they not have done this in an optional method like Sleeping Dogs and the HD textures.

If you want/need them they are an additional download that will override the original. Don't punish everyone for the needs of the few. This seems like an easy fix. Maybe I am wrong.

 

On the whole if it is well done well and means I genuilely get more for the download I am all for it but if it is padding for the sake of bad optimisation they can jump off a short pier.

I may be waaay off tangent here but i think the larger sizes might be a way to kick piracy in the butt. I don't have any hard evidence to back that up,just a gut feeling.

well you couldn't do it like a texture pack because the "upgraded" version would be to remove files

though because of origin they could have set to download different files depending on the computer it was installing on, but then it would come back to having to do optimization, something the triple a market has been repeatedly shooting itself in the foot with for a few years now

If I didn't have such a bad internet connection, I wouldn't mind large files. For example, with your connection or better, I'd be absolutely fine with it. 50 GB is a bit excessive imo, especially when most of that data is from FLAC files. I can't even make use of that kind of audio quality with my machine.

As for things to do while you're waiting for the download, this comes down to your interests. This is what I do while I wait for a download...

  • Surf the web (text based websites such as forums, benchmarks, etc.)
  • Listen to music
  • Organize my files (music, videos, documents, etc.)
  • Play single player games (Elder Scrolls, Fallout, Borderlands, Kingdoms of Amalur, etc.)
  • Go outside
  • Read a book
  • Do programming homework