Fallout 3 - Broken Steel First Look

Found this on the ever so lovely IGN.

If you've been stuck at level 20 in Fallout 3 for months like I have, you've likely been eying up Broken Steel for quite some time. This is, after all, the add-on that will lift the level cap to 30. The wait is almost over and we now have a firm sense of just how long that wait will be. Broken Steel will be put up for sale for Xbox 360 and Windows PC on May 5 at a price of 800 Microsoft points (US $10). Now that we've got the price particulars out of the way, we can get to the real juicy details learned during an extended guided demo.

The big selling point of Broken Steel is that it offers the ability to level up past 20. This is not a superficial change. More achievements are being added. New perks will be unlocked (the one we were told about creates a clone of Dog Meat if he dies and lets you retrieve him again). Enemies will become substantially harder as your level creeps towards 30. You'll even run into a few new breeds of old foes that are unlike anything you've yet seen. Just because you can level up further, don't expect Fallout 3 to become a cake walk.

Say hello to my little friend.

You'll also find that reaching level 30 won't be any small task. Pete Hines, the VP of Marketing and Public Relations for Bethesda, said that it "takes a ton of experience points" to reach the new cap. Simply playing through the new quests for Broken Steel -- which we were told will have a main quest that lasts a bit longer than The Pitt -- won't be enough. To hit the new cap, you'll have to get back to exploring the Capital Wasteland. This will be a lot easier than before, since Broken Steel removes the hard stop at the end of the main game and never replaces it. You'll be free to quest all you like without ever having to worry about hitting a point of no return.

You're looking at about four or five hours worth of content for the main quest with another couple coming from side quests. None of those side quests, incidentally, will be collect-a-thons like we saw in The Pitt. But before we get into side quests, perhaps it would be best to explain the basic plot of Broken Steel.

Here's the full story - http://au.xboxlive.ign.com/articles/974/974312p1.html

This DLC looks more interesting than Anchorage and The Pitt, they were both freaking fun because, well it was more Fallout, and I think we can all agree that's a good thing, level cap to 30 seems abit cheap though, but it's better than nothing.

Have any of you guys tried the first two pieces of DLC?, or have you avoided for some weird ass reason.