Escape from Tarkov.....anyone interested?

looks promising...

Kinda murky this study they "Frozen" 2 tittles they were on development Contract Wars and Russia 2028

Looks interesting. The game play looks good. mmo though? I wonder what that will be like.

The question is.. does it run on Linux? :P

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some FAQ from their facebook page

For those who have questions about EFT, we've managed FAQ. Q.What is Escape from Tarkov? Who is the developer?

A.Escape from Tarkov is a hardcore story-driven MMO that combines
FPS/TPS with RPG elements. It is being developer by Battlestate Games,
the Russian game studio based in St. Petersburg. Q.Will the game be free to play?

A.No, the game will be distributed as buy to play, bought once and for
all. There will be no microtransactions in the game. However, we do
intend to release paid DLCs later on. Q.Will the Escape from Tarkov be a session-based shooter? What game modes is it going to have?

A.In the classic meaning of this term - no, the game won’t be
session-based. It has several playing modes. The player only has one
life, and, with dying, he loses everything that was brought to the
location or found in it. The first and essential mode will be
available with the game release, the story mode. The game session
(typically an hour or hour and a half long) will take place on a large,
about 5-10 sq. km., open location. The player will have to consecutively
clear all of these raid scenarios, with several possible exits, each
determined by the game story. By completing one scenario, the player
unlocks the next one. Players can return to the previously unlocked
scenarios in search for particular loot or more detailed exploration
(which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a
free roam mode will be unlocked. In this mode, player can move around a
15 sq. km. area without any time limits. Moreover, the game is going to
have an Arena mode, which closely resembles gladiator fights.
Thus, although EFT technically does have a session in the scenario mode,
it is only determined by the story, where player’s character has to
escape from Tarkov. The free roam mode will have no time limitations,
and in the Arena the game session will be limited by death either of
player’s character or his adversary. Q.Will Escape from Tarkov have a story?

A.Escape from Tarkov is a story-driven game, despite ins online
foundations. Everything happening in the game will be determined by the
story of either main chain of events or by numerous side quests. Side
quests, by the way, can be handed out by traders, but some of them can
only be discovered and solved by the player, without any hints
whatsoever.. Q.Where and when is Escape from Tarkov set?

A.The events of Escape from Tarkov take place in an alternate universe
around our present time, in the fictional Russian city of Tarkov, the
northern industrial and financial center of the country, and its
suburbs. The game events, in turn, set background for the Russia 2028
universe. The city of Tarkov is caught in a plight of the war between
two private military companies, triggered by illegal activities of the
Terra Group transnational corporation. For the reasons yet unknown, the
situation in the city quickly went out of control and the local populace
was evacuated. The only ones left behind were either private military
contractors, the local Scavs gunmen or shady characters of unknown
origin and allegiance. The details of the story can be found here - https://www.facebook.com/escapefromtarkov/photos/a.1495753754052273.1073741827.1495556504071998/1507450666215915/?type=3&permPage=1 Q.Can I complete EFT alone, single-handedly?

A.We do not intend to make an offline single-player campaign, though
anyone is free to try and clear the game alone, without help from
partners in co-op. However, we do recommend to find trusty partners for
the final locations. Q.What kind of RPG elements does the game use?

A.The main RPG elements in the EFT are the inventory system, leveling
and character skills upgrade. New levels will be gained by acquiring new
experience - combat, looting, healing, exploration, lockpicking etc.
Skill upgrade system in Escape from Tarkov closely resembles that of
the The Elder Scrolls, with skills being upgraded by repeating the same
action, and player stats affected by learning. For instance:
1 researched item boosts intellect stat 20%;
1 lockpicking without multitool - 1%;
1 lockpicking with multitool - 4%;
200 points of weapon repair - 1%.
Bonuses for upgrading the intellect stat::
Item research speed boost (up to +100%);
Basic lock picking speed boost (up to +100%);
Weapon repairs effectiveness boost (up to +100%).
There is one more thing that is truly unique about our bonuses and
skills system. It is not limited by improving the stats of the character
- he starts to to use different weapon grips, reload in a more skilled
way, use medication smarter than before.
With every skill upgrade
the player discovers new tactical opportunities, and the stats maxed to
the top give access to the elite skills. Another new feature makes
player forget skills that were not used for too long.
The inventory
system is represented by a classic slot-based inventory, split into
backpack, vest, pockets, weapon equipment slots, etc. Q.Will there be clans or other types of player groups in the game?

A.Yes, the game will feature a clan system that will allow players to
assemble their own groups. There are no limitations in terms of clan
activity. It can be a combat-centered clan that hunts other players, or a
trade guild that has both traders and loot collectors, or something
else. Q.Does the game have an economic system?
A.Yes, the
game features a wide open dynamic economic system, where players will be
able to trade both with other players and NPCs. The dynamics of
economic system includes variable factors that are out of the player’s
control. Floating exchange rates, shortage of goods, even trader’s
health - all of this is controlled by the game AI. Q.How realistic is the game?

A.The team of developers loves hardcore and realistic games, and,
naturally, we would like to make EFT as realistic as possible in all
aspects - health, combat, inventory management, character interaction,
graphics, sound etc.
Your character can fall victim to a number of
hazardous influences, such as wounds, infections, dehydration,
starvation and so on. He is also affected by hypothermia, concussions
and obfuscations. Players will have to use correct medications at the
right time, load weapons manually, use it carefully to avoid jamming...
The list goes on. Q.How realistic is the shooting physics?

A.Shooting physics, as well as weapons and their customization, are
something we are very proud of. The weapon is going to behave very
realistically in combat, it will have recoil, jamming, misfiring, and
bullets will have real ballistic model - they will shift trajectory
after hitting an obstacle, will split and ricochet. Even the propellant
gases will exit the muzzle brakes just like in the real life. Q.How deep is the weapon customization?

A.You already may have had a quick look at how detailed the
customization is in the Action gameplay trailer. Almost any detail can
be removed and replaced. The customization offers the degree of freedom
that will allow any player to create a unique weapon configuration that
suits his or her playing style. Customization includes the change of
mags, installation of flashlights and laser pointers, tactical grips,
various scopes and so on. On some weapons, even the trigger or charge
handle can be replaced. Q.How many weapons will the game have?

A.Many. For instance, we are going to have absolutely everything from
the AK lineup that was ever issued. Beside weapon customization, we are
also going to let players build their own MOLLE systems, adjust clothing
and other equipment. . Q.Will there be an item crafting in the game?

A.The game is going to feature crafting, but not in the classic game
meaning of this word. You won’t be able to make a machinegun out of
wooden plank, duct tape and screws. The weapons can only be assembled
from the real weapon parts, e.g. you can assemble the AK74M only if you
find all of its details (mag, receiver, dust cover, bolt, barrel, etc).
Apart from weapons, there will be other items to combine as well. Q.Will the game be available in Steam?
A.Yes, we do intend to release on Steam. Q.Will the game support Steam Workshop and player modifications?

A.Maybe. Workshop mods will be properly evaluated by us to be accepted
and introduced into the game. Mods that alter gameplay will not be
allowed, since the game is online-based. Q.Shall I have to buy early access to play the closed beta?

A.No, that is not a requirement, though, naturally, pre-ordering
players will be guaranteed access. The rest of the beta participants
will be selected from the newsletter subscribers. Q.What are the hardware requirements? Will the game support gamepad?

A.The hardware requirements are yet to be determined, but we will try
to keep them as low as possible. Right now, the game shows 120+ FPS with
ultimate graphics on the PC that is above average, but not overpowered.

We have already tried playing with gamepad in one of the experiments, so there is a possibility that it will be supported. Q.What is the engine that powers the game? Will there be a cross-platform Mac and *nix support?

A.The game is based on Unity 5, but many essential functions were
created by us from the scratch. We plan a Mac release, but it is yet
unclear if the Mac players will play with everyone else on common
servers. Q.Is this game related to the Stalker?
A.There have
been numerous mentions on the net that label Escape from Tarkov as a
game that is being developed by "S.T.A.L.K.E.R. creators" or
"S.T.A.L.K.E.R. developers". Hereby we officially disprove this claim.
There is exactly one person on our team that has worked on the
S.T.A.L.K.E.R. before, so it would be massive overstatement to assert
our project this way. The Battlestate Games developers have
previously worked on multiple projects in a variety of genres; however,
we share a common passion for the quality hardcore shooters, which are
yet so few. Q.What about the console version?
A.We are considering it, but it’s too early to talk about that. Q.How do I sign up for beta?

A.As was mentioned above, preordering the game opens up a guaranteed
beta access. However, due to the large scale of the testing, we will
also need the help of the lucky people who will be chosen among our
newsletter subscribers - http://www.escapefromtarkov.com/signup/ Q.When are the beta testing and release of the EFT?
A.The closed beta is planned for the first quarter of 2016, with release in the second quarter.
Q.I trust my level design (modelling, programming etc) skills and would
like to join the team. Are you hiring, and, if so, what are the
requirements?
A.If you really have professional experience in the
game development industry, feel free to contact us at
[email protected] with your speciality in the subject and attached
CV. We are always looking for talented experts for our team. Q.Are you financially independent or is there a publisher or sponsor? What should I do if I want to finance the game?
A.Publishing and sponsoring offers can be sent to [email protected] Q.Are you going to make a special edition with artbook / figurines / caps and so on?
A.Yes, oddly enough, but we plan to make a box version of Escape from Tarkov, including special edition. The FAQ will be updated appropriately.

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Thats what I was looking for. Definitely interesting. I wonder if they would open up the workshops to player made scenarios and maps, it seems like they haven't given it thorough thought yet. imagine what you could come up with in 15km2 maps, it would really extend the life of the game.

Shame about the multi-platform support it seems unlikely given there response that we will see that happening.

well, since they are planning on a Mac port (why?) of all things, perhaps they will do a SteamOS client since it is being released on Steam. Hopefully they will be one of the devs to use Vulkan?

So, they scrapped CW and instead decided to do this instead. I guess they decided that a Facebook game was lame and old. Rumor has it that Russia 2028 was rolled into this.
I also updated the OP.

So, the closed beta is expected in Q1 2016. Looks exciting. Anyone looking to form a PMC?

as far I am concern.. In their fb page they claim that Russia 2028 and CW are still in dev.. Basically those 2 games are set in the same universe...
I am a bit impressed how Unity engine has become...


I hope this game do well enough to smash Division's sales figure into pieces.

A post was split to a new topic: Escape from Tarkov - Are you playing

2 year necro. Made new topic with necro post.