Psyonix will be issuing refunds to macOS and linux players, and have also shed some light on why they are discontinuing the aforementioned platforms.
Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we’ll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9.
Unfortunately, our macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function. When we stop supporting DX9, those clients stop working. To keep these versions functional, we would need to invest significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux. We’d also need to invest perpetual support to ensure new content and releases work as intended on those replacement pipelines.
The number of active players on macOS and Linux combined represents less than 0.3% of our active player base.
Makes sense as to why they are dropping mac and linux, and I guess it will only be a few hundred bucks for Psyonix to pay back to that microscopic user base.
Anyway good to see good customer treatment from a company.