So anyone familiar with From The Depths (FTD) would know that the difference between a weapon system that works and one that is optimized is pretty night and day. However the characteristics of the custom ammunition and advanced cannon configurations are terrifyingly hard to find definitive solutions.
In particular the CIWIS (close in weapon system for killing missiles and small targets) a very hard problem to solve. They need high muzzle velocity and fire rate so small caliber kinetic rail gun rounds sound optimal but also flak rounds seem so promising for their ability to damage multiple targets and not need to hit the target to damage but optimal flak is larger caliber.
Small calibers are easy to propel at high speeds and fast to reload yet pack little punch. Adittionally there are sever kinetic segments like Sabot, Hollow Point, and Armor Piercing. There are too many variables. Having some experience messing around in python I’m fairly sure I can run some regression to find optimal damage per min of a few shell types and will investigate further from there . Will need to learn a lot in order to weight things like muzzle velocity, recoil, barrel cooldown for gunpowder ammo and rail use. Also if I look at larger caliber ammo space efficiency as you need to switch from 1 block auto loaders and clips to as larger as 8 block beams.
I know I’m a bit late but letttssss go, I’m in between full time jobs doin gig work so I’ll have some time. I love feedback and can handle criticism well, I want to improve so let me know if my code for this project could use improvement.
Will post tomorrow with first stab at the CIWIS problem