I've been forcing my self to play Dark Souls, and after 2 days, I can say that Dark Souls might be the most overrated game I've ever played!
First, the story is somewhat interesting, at first, but then it just disappears.
Characters are virtually non-existent. There's not one character that stands out.
The game looks like shit, and on top of that it also preforms like shit. Lag and stutter every 10 seconds or so, even after that "hotfix". I would go as far as say this is one of the ugliest games I've played in recent years. There are some things that stand out when it comes to visuals (I'll mention those later).
Combat is monotonous. All these fanboys need to save that "learn the enemies' weakness" bullshit! You just have to learn when to dodge and when to attack - the same fucking thing in every other RPG game! No matter how challenging the basic enemies or bosses might be, combat is simply boring.
What makes my previous issue even worse is the fact that enemies respawn after you save the game at a bonfire. I don't mind enemies respawning after I restart the game, or after I leave the area, but respawning after "resting" is just weird, and it forces you to go through those tedious combat sequences with weak enemies.
It's not "rewarding". I keep seeing that fucking word pop up every other time somebody talks about Dark Souls! "It's challenging but very rewarding". Maybe I missed something, but the only "rewards" I get from defeating enemies, be it basic enemies or bosses, are some weapons or armor - the same shit that you get from virtually every RPG game! So how is any more rewarding than any other RPG?
No pause...? How the fuck does Dark Souls not have a pause button?! That's like one of the basic, fundamental things a video game should have - an ability to pause the game for whatever the reason. Maybe you gotta take a call during a fight, or a shit, or answer the door, or make some tea/coffee/food, etc! Who's the retard on the development team that went "you know that pause thing, that basic feature available in pretty much every game ever made? Lets take that out, I doubt people even use that feature"
The "where the fuck do I go" problem. I love exploring levels/areas in any open world game. Actually, I usually go everywhere but where the quest point me to. I want to explore everything, find the secrets, loot, hidden areas, whatever, then proceed towards the quest. In Dark Souls however, I have no idea where the quests are, or where I am supposed to go, or where is anything. There should be at least some kind of a basic map along with at least a north indicator. Maybe the map could just show general areas, like some castle to the north, a forest to the east, a cave to the west, etc. Doesn't have to be very specific.
Not everything is bad in Dark Souls. There are quite a few things which I actually did enjoy and wish other games would've had.
The enemy and epecially boss designs are some of the best I've seen in any RPG game.
The realistic-looking armor. That's one of the things I don't like about games like Skyrim, Kingdoms of Amalur, Guild Wars 2, the armor looks like it was made by 12-years olds. It's always some ridiculous-looking flashy armor with excessive amounts of bits and pieces all over it, or it's some "sexy" shit which wouldn't actually function as an armor. It's nice to see some armor that actually looks like proper armor.
The souls function as both the XP and currency. I don't know of any other game which has a concept like this, but I definitely think more games should. It presents you with an interesting dilemma and makes you actually think about what's more important - that shiny new sword, some armor, an upgrade, or raising your stats.
Rant over