I’m running lg at 2k/144hz and getting some noticeable latency. I know lg is not capable for this resolution and refresh rate and I see the bottleneck to be bandwidth(simple math).
My question is: why don’t lg use any compression and/or encoding? I’m asking because I see h264 implementation on client side(linux) but apparently not being used nor implemented on server(windows) side.
thanks! so what’s the bottleneck of lg right now?
I do feel latency running some games at 1080p@60 while others are less obvious. Is it related to color space as well?
Make sure you have a frame rate limit in your guest (60FPS) or enable vsync, and ensure you don’t overtax your guest GPU otherwise windows leaves no headroom for DXGI capture impacting the performance.
Note: When using LG, guest vsync does not add latency as it does for a physical monitor.
All captures are always allow 32-bit of colorspace, even if only 24-bit is actually used. This is due to performance reasons (aligned memory copies/access).