So I opened catalyst in the system tray on my friends computer, and somehow the sides of the screen disappeared. his resolution right now is 1680x1050 but I had to change it to 1440x990 so I can see the start button and the system tray
lol so i have hardware troubles with nvidia and you have software problems with ati.. why can't intel just hurry up and start making gpus? :/
@ Kokun: QFT
Actually, isn't Larrabee or whatever coming out Q4 this year?
so what do i do
QFT my ass, fuck any nvidia mobo until they FULLY produce motherboards without this video corruption bullshit.
LOL ati fails at making stable drivers
but nvidia is soo greedy they dont bother stabilizing there chipsets
and larabee is supposed to be a cpu/gpu or something i have no idea didnt read enough about it
I fixed it by using system restore
u should try that too kokun
just re-install drivers
lol i'm not using the 750i ftw anymore and never will. it's for sale $160+shipping whatever that's going to cost.
The peoblem lies between the chair and the screen.
I gave up on Nvidia chipsets on the 6 series lol
I wonder what intels cards will look like
>The problem lies between the chair and the screen.
my razer lycosa? lol
my xbox controller?! lol..
my 3 year old Logitech Quickcam Messenger webcam? lol
Larrabee is a CPU/GPU for mobile devices if i remember rightly
You remember incorrectly.
Larrabee is expected to compete with GeForce and Radeon products from NVIDIA and ATI respectively. Larrabee will also compete in the GPGPU and high-performance computing markets. A video card featuring Larrabee should be hitting shelves in late 2009 or early 2010.
Larrabee can be considered a hybrid between a multi-core CPU and a GPU, and has similarities to both. Its coherent cache hierarchy and x86 architecture compatibility are CPU-like, while its wide SIMD vector units and texture sampling hardware are GPU-like.
As a GPU, Larrabee will support traditional rasterized 3D graphics (DirectX/OpenGL) for games. However, Larrabee's hybrid of CPU and GPU features should be suitable for general purpose GPU (GPGPU) or stream processing tasks. For example, Larrabee might perform ray tracing or physics processing, in real time for games or offline for scientific research as a component of a supercomputer.
* Larrabee will use the x86 instruction set with Larrabee-specific extensions.
* Larrabee will feature cache coherency across all its cores.
* Larrabee's x86 cores will be based on the much simpler Pentium P54C design which is still being maintained for use in embedded applications. The P54C-derived core is superscalar but does not include out-of-order execution, though it has been updated with modern features such as x86-64 support, similarly to Intel Atom. In-order execution means lower performance for individual cores, but since they are smaller, more can fit on a single chip, increasing overall throughput.
* Each Larrabee core contains a 512-bit vector processing unit, able to process 16 single precision floating point numbers at a time. This is similar to but four times larger than the SSE units on most x86 processors, with additional features like scatter/gather instructions and a mask register designed to make using the vector unit easier and more efficient. Larrabee derives most of its number-crunching power from these vector units.
* Larrabee includes one major fixed-function graphics hardware feature: texture sampling units. These perform trilinear and anisotropic filtering and texture decompression.
* Larrabee has a 1024-bit (512-bit each way) ring bus for communication between cores and to memory. This bus can be configured in two modes to support Larrabee products with 16 cores or more, or fewer than 16 cores.
* Larrabee includes explicit cache control instructions to reduce cache thrashing during streaming operations which only read/write data once.
* Each core supports 4-way simultaneous multithreading, with 4 copies of each processor register.
I am probably going to pick one of these up when they come out, if I can afford it.
intel? making high end GPUs? GTFO