700 Xeons, 1000 Quadro's, 10 Xeon Phi's, 29 TB RAM, 20TB SSD array in a VM.
He got over 2900 fps in some games, but the screen tearing and lag of the VM connection made it unplayable.
He only had an hours access, but spent 45 minutes messing with it to make things work.
On that note, maybe have a look at one super computer:
It's like taking a big chunk of Nvidia Grid or any other games streaming service and use it to run one game at the time. Nonetheless really interesting results on how the optimization of game engine works out. Some engines can render 4K fps so I guess they could be adapted for renderings of different types, by the looks of it.