Started this a while back but seeing as I have some downtime I will carry on with it.
I know its a bity 'melty' at the moment but that will change and certain edges will be hardened / made more defined, at present its all within a sub-division surfaces tool (which c4d oddly calls 'hypernurbs')
I will start on the chest area tomorrow, just want to keep momentum going and block out as many areas as possible, smaller details will come later.