I swear to god, the people complaining about other people complaining on the steam forums about the PC ports issues are cancer. Because, you know, how dare we have standards and criticize a publisher when a game is buggy/crashes on release. They're such tools astroturfing for 2K, and yet they call others "spoiled brats" for being critical.
People love to complain, it's part of human nature.
By complaining at those complaining you give the impression that you're happy with the issues of your port, as though it's something we should suck up.
A ton of people are having problems though, plus the game still has most of the bugs that were in the original port. There's also less graphics options. It just seems like 2K got really lazy with the PC version.
There are less graphics options because of the move to DX11. They would have needed to use a completely different Engine to have those same options.
And there are more people that don't have problems than people that do. I have played on both an AMD card and my Intel integrated laptop. Have not had any problems from either one.
Even if it isn't the majority of people experiencing game breaking issues, there's still a significant amount having problems, so people have a right to be upset. I haven't had any serious issues either but there's still plenty of bugs aside from the serious problems people are having. Also, just because you or I haven't had serious issues doesn't mean things should go unaddressed. It just lacks polish and shouldn't be considered excusable.
Speaking of the water in Bioshock (original), It required DX10 for some reason but wasn't as advanced as the DX9 water in F.E.A.R., No wave from walking through it IIRC, Was a while ago though...
Agreed. the Steam community is almost as bad as Youtube. The only thing they have going for them is that they're at least interested in playing games on PC.
How did it get to the point where it is acceptable to release an unplayable game? Pre-ordering has got to be the worst mistake from a consumer stand point because you give the developers money for an unfinished product that will most likely still be unfinished upon its release.
Because people don't learn and are happily fed bullshit through the scope of the marketing teams. The developers are given strict guidelines from the publishers to get the game out regardless of its playability. We are starting to see some small changes especially with No Man's Sky as one example I can recall. It's sad but they can just put out the broken game and just release incremental patches through out the months.
Personally I have experienced no problems playing Bioshock 1 thus far.
"...there are more people that don't have problems than people that do." By that logic, if 49% of users are having problems with a game, those 49% should be ignored? I'm not sure a dev would proudly declare, "Over half of our users have no problems." Not a stellar selling point. If you're having no issues, good on you, but that does nothing to help those 49%. Announcing you have no problems does nothing to remedy the situation. The issues remain just as legitimate.
It's actually not a bad port all things considering. I've just recorded a 3200x1800 gameplay of the 1st hour and I've had no issues with crashing, mouse acceleration, bugs, or sound hitching. If you have mouse acceleration you owe it to yourself to use MarkC Mouse Aim Fix, it disables Windows' acceleration at the registry level (it does this because Microsoft changed mouse function in later versions of OS). Admittedly it is a bit of a hassle to go into the .ini file instead of having the options in-game, but other than that it's alright.
edit:
Recorded using Plays.TV, the game was running at the max refresh rate of my monitor and stayed there (75fps). The recording is a little choppy, as if the frame time is off but the actual gameplay isn't, this is probably because I'm using a Virtual Resolution of 3200x1800. I don't get this choppiness otherwise in my other recordings in 1080p native.