Beyond the Void Development

Beyond the Void is a game I have been working on for, probably a lot longer than I should have. 

The game concept has been featured on Inbox.exe 34.

Now that time has passed and I've freed time which is consumed by previously existing stuff.


So to sort of be open about it, I'm going to post updates in the thread so its easily found here.

Here is one of the working sprite sheets I'm using right now for a few small things, feel free to use it but please leave credit or say if you use it.

 

There are some missing parts but a lot of it is still being made between my life. 

If you guys would like to test any working demos please say! If more than a few people want to test, I'll just make it public for testing. 

The source code should be done by May so that will be coming soon. (Its open source) 

Some dungeons that have been generated from the generator behind the game! 

http://imgur.com/a/hngj0/

The sprite sheets look cool. I wanted to say that i see a lot of people on the forum wanting to start programming and making games. Hopefully when the game is finished we can redirect them to this thread so they can see what its actually like to make a game. 

what is your development environment like and tools you are using(game maker, fl studios, etc)?

Count me in for game testing :)

I'm actually using just Eclipse, I write engines for fun (weird thing to do I know) so I end up writing in Java with a wrapper called LWJGL (Lightweight Java Game Library) so I can use OpenGL for graphics. For sprites I usually use Paint.Net or ASEPrite. Audio still isn't completely figured out but I usually use something called SFXR for generating random noises. I'm going to write a tutorial for game development outlines. 

Cool beans dude. If its your own engine no wonder you took more than you would have liked. Looking forward for more updates :)

epic (: