So, has anyone played it already? What would you say?
I played a bit from early access to just after the ship crashed and my character woke up.
At this level, its so good, just like the good ol’ days.
Shadowheart could look prettier. I mean, if she will play the girl of my dreams, might as well be more beautiful. Then again, there was that weird thing in in the character creation process. Still no idea what that is. I bet its the Dark Urge seducing you…
Beware of thirst traps
It’s excellent. Also runs well on Proton Experimental in Arch linux.
I played a fair bit in early access.
It’s good. Looking forward to spending time with it this weekend.
Its awesome but after laz its hard to get laid again Maybe Ill play as a women cause the men seems horny
I need to buy this game
Also runs well for me on Debian 12/Bookworm
Is it real time movement and battles like the old days? Someone told me it was turn based.
Might be my SSD, but loading times for save scumming a little egregious other than that my titan x pascal plays it fine ultra 4k with only ultra quality FSR
Combat is formally turn based but there is a weird thing going on.
The whole engine runs on real time and pressing Esc/opening a menu will not pause the game or even manually entering turn based mode will not really pause the game.
Combat seems to be an AoE effect on the involved characters. If you pan the camera outside the combat, non-combatants roam in real time despite a fight going on.
This means a character you control can enter combat meanwhile your other characters in stealth can roam around freely independently to get in a certain positions for as long as they arent seen by other NPCs. If the sneaking character/s are seen, a die is rolled to determine initiative and is inserted in turn
queue accordingly.
I played all the originals many times over when they were new. I worry about the new one not being up-to par.
Not playing them back then is a regret. Ive literally seen them again and again in our local piracy store but since the cover isnt so exciting, it was always in the to play in the future list.
spent lots of hours and I can say it’s a game of the year for me.
probably of the decade?
Making a worthy successor usually turns out to be overambitious. If you want to do with with a brand like Baldur’s Gate, everyone expects you just to leech off the IP in order to get sales by the IP and not the game.
BG3 is a very rare example where this isn’t the case. I played BG1+2, IWD, Planescape:Torment back in the day and I bought all enhanced editions because I play at least one of the titles every other year or so.
BG3 might be even better than BG2 in my opinion. But everyone playing BG3 today…yeah this is what BG1+2 were back in the day and why they are still known and played today.
I miss THAC0, I’ve always had a crush with 2nd edition because I grew up with it. But 5th edition is a good one and a good, modern and (comparably) easy base for BG3.
BG3 capitalized on what was great in BG1+2 and why Bioware got so successful later on. I don’t miss the world map although it always was a staple in the infinity engine games. Larian replaced it with modern approaches, because we don’t need to load single levels/maps anymore in today’s games. If you have the technical means, don’t stick to living in a cave just for the sake of nostalgia.
Command&Conquer, Starcraft, Dragon Age: Origins, Skyrim, Assassins Creed.
I guess BG3 will be a part of that list. Great games that serve as reference points for future games. If you want to imitate the success, you have to be critically examined and be judged by BG3 standards. But you can also advertise with having similar combat or character interaction like BG3.
And in a genre that is traditionally very nerdy and male-exclusive, attracting a whole bunch of female gamers it not only a great business success, but also a good impact on (RPG) gaming culture.
Because if you define an RPG as an action dungeon crawler with a lot of maths, you love IWD but girls just don’t (I love IWD and my BG3 is Tactician mode only). Social interactions with your party, going on a quest together with believable and attractive NPCs. Not clubbing the boss to death but to complete the encounter by social means…that’s far more appealing to a female audience.
And spending 3 hours in a character creator…the boys optimize stats and race/class, the girls I’ve watched often sit 30min to get the perfect freckles and tattoos. The character creator is great for everyone.
That’s good way to design a flexible game.
The Authority line is so catchy because it provides a good power fantasy for everyone.
I’d say C&C was probably 2 decades ago, same with OG Starcraft (I dont know much about the 2nd installment though). I could argue that Dota2 was more culturally/financially meaningful (or maybe LoL)
DA:O is a legit good, almost as good as BG3 and felt like a coming of age game for me to make me realize you cant always get what you want, but it was from the prior decade and not this decade
Skyrim is good candidate for game of the decade but I’d argue its more due to its modable nature. Base game is good, excellent even, but not that good or that polished. It had a lot of bugs and the base game still has a lot of bugs to this day despite the legendary/anniversary edition.
Assassins Creed is good and I’d argue that its peak moment was Black Flag but it feels bogged down by its busy-work nature of do 1000 things on the map and the story did not go to any meaningful direction.
I was talking more about “genre-defining games” that echo down for years or decades. And with Assassins Creed I mean the first game. I consider the following titles to be carbon copies with different textures packs. More like FIFA really I never bought any title, but played on a friends Playstation…he has all AC titles twice or so. Same with FIFA.
To be fair, the Holy Land setting and Assassins vs Templar was a novel good idea and the weird past simulation subplot/overplot is just as interesting. To bad they did not see through to the end and kept on.