I was wondering in general, considering we might see a shift to ARM and a move away from x86.
Would (current)GPU’s from AMD and Nvidia work with ARM?
Will we see a shift from x86 to arm for pc gaming?
Are there any inherent problems here?
If the ARM processors in question would support PCI-E interface, why not?
Only software written and compiled for x86 would be a bump in the road.
Could be solved by a translation layer/dedicated hardware, though.
Apple is somehow managing it pretty well in their new M1 machines.
Isn’t AMD silently resurrecting their ARM CPU project?
SkyBridge or K12 for those going to google.
Thanks
So if anything, it sounds like it might actually be we’ll have more choice if the software emulation/translation layer is good enough (and pci-e support).
Rumor has it AMD and Samsung got some joint venture going.
There are “gaming” PCs based on ARM CPUs if you look around, TomsHardware covered it in their news well before Apple’s M1 Macs launched. There are tweaked WINE on ARM options out there, only downside with ARM is raw speed is typically necessary if you’re trying to run an x86 game. If you want to try gaming on ARM at the moment, Jetson Nano even with a lowly embedded power saving Maxwell GPU can do quite a bit.
You’ll see more servers move to ARM for the lower power requirements as seen with Microsoft investing in a project yet in that sector Nvidia or AMD may make a custom low-watt high compute module solution. Apple’s M1 based Mac mini doesn’t support eGPU but it could be tied to the limited amount of PCIe memory allocation table space–similar wall a few Pi 4 Compute Module developers were encountering.
I have a Jetson Xavier AGX with a PCI-E slot, if you look around only a few NICs work on it.
There are some ARM drivers for a few GPUs which means some industrial/signage may have minimal display support in the form of a frame buffer, the main roadblock with most ARM solutions is the board maker choice of how PCI-E slot works at bootloader or firmware level can limit the ability. Intel for the most part abandoned ARM after dumping their low-power XScale to Marvell and sitting on the other remaining IP of XScale.
I was wondering if I could run KVM on a Honeycomb LX2K, GPU Passthrough and emulate x86 with QEMU for a Windows VM.
Having just played with my shiny new oculus quest 2 - ARM based gaming is here. It is powerful enough to do pretty decent VR on your head.
Never mind when Apple put some derivative of the m1 into some headset they make.
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