Does anyone have any idea what game is being referenced in this Usenet post from '89?
From: [email protected] (Jerry D. Pierce)
Message-ID: [email protected]
Date: 15 Jul 89 01:55:56 GMT
Organization: Pacific * Bell, San Ramon, CA
As someone was pointing out, nomads are very difficult to even
get into a fight. Someone else pointed out that you can surround
them and force them to fight. I’ve found that nomads don’t seem
to be affected by zones of control and even if they are boxed
in on all 8 sides by your armies will sometimes wind up in a
free square at the beginning of next turn. (And your armies
will have to scramble and try to surround them again…)
And how easy is it to surround a 600-800 man nomad army with
armies of comparable strength? Pretty hard. (If not impossible)
In other news, I found that the monster names in data.c need to
be shortened to 7 characters, otherwise the screen display will
do a wrap-around when you summon creatures like elementals or
gargoyles and mess up the map display. This bug report has been
forwarded to Adam Bryant.
Additional bug, which we havn’t nailed down yet: A player was
creating a new country and started out with 10,000 population.
I happened to enter the game with my nation right after he
completed conqrun -a and got an error message which showed
that Conquer 4.2 was complaining that there were -1655 civilians
at sector x,y. I immediately logged in as god and found that
the sector referenced was this players capitol! It appears that
the game gave him too many squares to populate and hit a negative
number somehow. And yes, we do have players who start out with
more than 10,000 populations, so I know that’s not the problem.
The subject notes “conquer4.2”, and I thought maybe it was a MUD precursor to Command & Conquer (Westwood was formed in '85) but C&C doesn’t pop-up until '93 and was released in '95, and the precursor to that was Dune II ('92).
Absolutely any ideas?