After playing GTA-4 I was surprised how many people did not simply marvel at the physics engine.
The euphoria physics engine is what allowed Niko and all the NPC's to react in such a human and natural way. Did anyone notice how realistically people reacted to gunshot wounds and falling long distances? And how when you got hit by a car the way Niko moved his body? This was all possible because of this physics engine and I think that anyone making a new game would HAVE to use this in their game. I am tired of flopping ragdolls, I want something more human and more realistic.
heres the link to the company that made euphoria http://naturalmotion.com/
and heres a video demonstrating the gta 4 physics http://www.youtube.com/watch?v=JXXOY2VmWB4
well thats what I mean, all new games should have EVERYONE of these features. and pinoysigma has a point, this physics engine INTEGRATES with the original physics engine of games, maybe it would be possible to have euphoria physics implemented into the source game engine
I'm probably gonna get a lot of stick for this, but I don't think it will be good on PC....as it might be just ported from 360 or PS3. Hopefully they don't, then I'll buy it. But if not I won't as the graphics etc probably won't look much better.
the only problam with the physics in GTA 4 is that if u get the tiniest touch from a car going .001 mph, it takes like 10 seconds to get ur balaance, but thats the ONLY flaw everything else is amazing. especially when he gets drunk lol.