The situation is this: I want to go for a triple monitor surround gaming thingymajig. Apparently I'd do better with an AMD card (i was going to go with the 670) because the eyefinity software is more mature. Does the software being more mature really help a huge deal?
I have the 7970 with eyefinity and I love it. I honestly havn't used nvidia surround, but I can tell you that eyefinity kicks ass. I 100% suggest the purchase of a 7970 or even a 7950 for eyefinity! Goodluck with your decision!
Maturity of the multimonitor support aside (because I don't know how well Nvidia's solution works) the 7970 seems to scale better to higher resolutions, performance wise.
If u wanna save some $ and you're not rendering, go amd 7870/7970. If you're running a single monitor, rendering, and need PhysX for certain games, go Nvidia 670/680
I will. This thread is just about 7970 vs 670. Right now, I'm looking at the sapphire one. Don't want to get a reference design. This way i should be able to overclock a bit.
I will be doing some light video editing, but it won't be very demanding at all and I wont need it done really quickly, so I wont really notice the advantage of going with an Nvidia card.
but theres also the advantage of physx. this is required to run some games due to it being strictly nvidia. although it happens to very few games, ive yet to see a amd exclusive. so if you want that capability there's something in favorof the 670. but they are right, the amd 7970 is a better solution versus the 670 in terms of multimonitor gaming
You can still run games without PhysX, heck you can run PhysX with AMD Cards anyway. Just download the PhysX patch thing from Nvidia's website and you'll be perfectly fine. Only thing is that it won't look as good on the AMD card because Nvidia cards have special components specifically to run PhysX.
Your only major reason to get a 670 over a 7970 is for the CUDA cores, usually used in Adobe applications, if you didn't know this, chances are you don't need the CUDA cores.
physx isn't important as it's a gimmick in a world of new generation consoles that run custom radeon graphics chips(nintendo/sony/microsoft), doubtful all these companies who specialize in gaming would be wrong.. i would say physx could have been a big deal only because of the next unreal 4 engine, but since epic is pushing that unreal engine to be mostly used with consoles i'd venture to say that the nvidia physx exclusive bs will be dead very soon. i'm basing this off a logical portability aspect. physx will not surive this generation of gaming and gpu monopoly.
The light editiing I'm going to be doing probably won't benefit from CUDA. Or it would, but it's not something I'm gonna do much anyway so I don't need it