7950 not going over 60fps

I Have a Radeon 7950 in my system. When I play games it doesn't EVER go over 60 fps even if I'm at a really non intensive video part. That is with the exception to minecraft which is just all over the place. Please help. This applies to bf3 Black ops 2 and skyrim. Thanks.

Well download msi afterburner and tell me what your gpu usage is.. I recenlty had this problem ( 2 days ago). list your computer specs please and what drivers are you using?

Vsync. 

ahh that did not cross my mind.. if you cannot reach 60fps then you probably have a problem

Specs:

Asus P8Z77-V Pro

Intel 3570k

Sapphire Radeon 7950

OCZ 128Gb SSD

Seagate Beracuda 3Tb

OCZ Fatal1ty 750w PSU

Corsair H100

Some fans

blu-ray reader

nzxt phantom full tower

 

Im using Catalyst 12.10 I beleive for driver

Do you want usage at idle or durring games or what?

im right at 60 then it will sometimes go to 62 for like half a second then right back down

K I googled vsync How do I turn it off and how do I see guys getting 120 fps with 2 video cards if there is vsync?

It's most definitely V-sync. Just go to the game's graphics settings, and there should be an option to turn off v-sync. It might also be in the advanced graphic settings, depending on which game you're playing.

K it won't ruin anything if I turn it off right?

Its V sync and id say leave it on because without it the game will look/act "Stupid" for lack of a better word. but thats just my personal prefrence.

I think V-Sync is the issue, but turning it off will not cause the game to "act stupid." V-Sync syncronises your frame rate with you monitor's refresh rate, or a factor of if the GPU is incapable of rendering at full frame rate (60hz refresh = 60 FPS, 120hz = 120FPS, etc). So if your GPU can only render 48 FPS, which is other wise smooth, and you have V-Sync on with a 60hz monitor, your GPU will actually only render 30FPS.

V-Sync prevents a visual artifact called tearing, which is when the two different frames are drawn simultaneously, and that can look like a horizontal tear. This typically happens when the GPU is drawing frames faster than your monitor can refesh. To me, it also seems to make gameplay smoother, but that's just me. Turning it off will allow the GPU to render at whatever framerate it's capable of, but if it starts going to fast, you may experience tearing.

^ Was a bit to broad with my statement, but without Vsync i had the hardest time playing one game i own, and some forms of Vsync (depends on game) or with Virtu MVP wont actually make 48Fps go to 30 so its synced, it will just keep anything under 60 Fps Synced and stop the GPU or just sync the frams after 60FPS

However vsync is a double edged sword, in high skill twitch games the delaying of frames to match introduces input lag that can actually be pretty severe and can make games like counter strike unplayable.

What you are describing is NVidia's Adaptive V-sync technology. The reason why that technology was so hyped is because it turns off vsync so that you wouldn't be crippled if your GPU couldn't quite reach 60FPS, and turns it on when you're above 60FPS so you wont have tearing, thus having the best of both worlds. Regular old V-syncing limits framerates, regardless of how fast or slow they are, so that a frame is drawn as soon as the monitor can refresh. The best way to do that is to draw a frame at a refresh interval. 48 is not an interval (or factor) of 60. 30 is. If your GPU can't even get 30, you will be limited to 15 with Vsync on. The only way you're getting 48FPS with vsync on is with a 96Hz monitor.

AFAIK, Virtua MVP has nothing to do with Vsync, that is just dynamic switching of GPU's for power savings, though it could aid in performance if the iGPU is faster (such as transcoding).